Green Soup
N/A Artifact
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After centuries of experimentation, Eye and Seven Despairs figured out how to integrate disease and reanimation. His efforts culminated in the creation of the disease called the Embrace of Decay. Unfortunately, an escaping ghost named Voice in the Grass stole his only sample of the disease. With no idea what he carried, the nervous escapee stashed his treasure with a mortal plasmic hunter and followed him into Creation. (Fortunately for Voice in the Grass, Eye and Seven Despairs was distracted with faking his own destruction at the time. The Deathlord didn’t discover that the Embrace of Decay was gone for another year.)

The next night, shambling corpses attacked and killed the hunter. The dead hunter rose again and joined them, leaving his pack on the road. Since then, the strange soulsteel cylinder has passed from thieves and merchants to collectors and occultists. So far, none have guessed at its contents—a green soup that reanimates any dead who touch its putrid vapors.

A Night Caste, however, has guessed its value. The Lawgiver discovered that several Deathlords would each pay a near-infinite sum for the mysterious object. The Solar has decided to arrange an auction between the Deathlords, and searches for bodyguards to protect him until then. This could be a great opportunity for… Well, he’s not sure yet, but luring a group of Deathlords into one place should be good for something.

Voice in the Grass watches all this and seeks a way to communicate with the Exalt. He has seen the zombie plague destroy entire villages and feels acutely responsible. Recently, when Voice in the Grass examined the cylinder, he noticed a small crack.

  • Originally in the south seeking the help of the War Captain; Dagnir was wisked away on more pressing business
  • Unfortunately the War Captain died immediately after and the monumental events that follow distracted this from Dagnir's mind
  • left in Chiaroscuro the vial broke, and this unnatural plague swept Raccoon City.. I mean Chiaroscuro


Embrace of Decay

Virulence: 5
Difficulty to Treat (Mundane/Magical): —/6
Morbidity: 5
Treated Morbidity: 3

Symptoms: The victim’s skin grays. Necrosis of thin tissues occurs, and the skin starts to peel away. The victim grows hungry but cannot be satisfied. She grows frail and is increasingly easily fatigued. (The difficulty of the roll to correctly diagnose someone with these symptoms is 5.) When the victim dies while infected her body will rise again, no more than a minute later, as a zombie, retaining her memories and skills but fully devoted to the causes of Oblivion with an unearthly hunger and hatred towards all living creatures.

Duration: Upon being exposed to the Embrace of Decay, victims first feel the disease’s effects after a number of hours equal to their Stamina. After that, they lose one dot of Stamina per day. This degeneration continues until the victim reaches Stamina 1. The Morbidity check comes at this point.

Vector: Originally airborne, the Embrace of Decay has been reduced by the ray of the unconquered sun to be only transmitted by lethal damage from a zombie infected with this plague. Anyone whom such a zombie kills or who dies from the disease rises again, carrying the plague.

Treatment: There simply is no mundane way to treat this disease. Filling a victim’s body with the cleansing Essence of the Unconquered Sun, through magic, prayer or Solar anima, supplies an effective counter-agent; magical treatment usually revolves around that principle. Most of the time, the only way to stop this plague is to kill its victims quickly and burn the bodies before they can rise again to spread the disease. Fortunately, survivors of the Embrace of Decay are immune from then on.

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