Karal Fire-Orchid

Zenith, Virtuoso Magitech Engineer


https://www.youtube.com/watch?v=mKUBn7FQkXs

Descriptions

  • Magitech Specialist: Lore 4, Craft(Air) 3, Craft(Fire) 3, Craft(Water) 2, Craft(Wood) 1, Craft(Magitech) 4
  • Bonuses
    • Essence Sight (Fire-Orchid's Precision Googles)
    • +2 dot to Strength Attribute (Her Customized Armor, Exomuscular Fiber with Obsidian Sheath Augmentation)
    • +2 Dice to all attacks (Fire-Orchid's Precision Googles)
    • +1 to Parry DV (Fire-Orchid's Precision Googles)
    • +2 dot to Awareness Ability (Fire-Orchid's Precision Googles)
    • +2 dice to Resistance (Her Customized Armor, Resiliency Augmentation)
    • +4 dice to Stealth (Her Customized Armor, Adaptive Camouflage Subsystem)
    • +1 die to Craft(Magitech), Reduce Repair Rating by 1 to min 1 (3m, Scene - (Fire-Orchid's Precision Googles))
    • +3 to all Craft(Magitech) (1m commitment - Fire-Orchid's Precision Googles)
      • Increase the +1 success to all Visual Perception Rolls to +2
    • -1 Difficulty to the Repair Roll (Fire-Orchid's Omnitool)
    • +1 (or 2) Success to all Visual Perception rolls (Fire-Orchid's Precision Googles)
    • +5 Successes to all rolls involving fine manipulation (2m, 1 scene - Bracer of Universal Crafting)
    • Immune to all disease and poison that are curable without Charms (Her Customized Armor, Resiliency Augmentation)
    • Can safely breathe smoke and other gaseous toxins. In addition, the system allows her to breathe water. Though this function will only work for 12 hours before needing 4 hours to purge itself of the containments it absorbed. (Her Customized Armor, Resiliency Augmentation)
    • Regenerative Properties (Her Customized Armor, Dragon King Bio-Tech Enhanced Vitality Boosting Subsystem)
      • Recover 1 Lethal level of damage every hour of normal activity, 2 levels if resting.
      • Recover 1 Bash Level of damage with every action in combat
      • Recovers all Bash damage in 1 minute outside of combat.
    • +3 yards per tick to combat move, +6 yards per tick to combat dash, and +2 to Str when calculating jump (Air Trek, no Wheels)
    • March at speed of 10miles per hour and cover 100 miles in a day - but subjected to Terrain Conditions (Air Trek, no Wheels)
    • Air Trek Engaged
      • As long as the character has room to maneuver, treat her as "flying" for purposes of attacks and counter attacks - as she blazes around with impossible speed and manuverability.
        • Imagine this Video raised to the level of insanity that a Solar is capable of, then boost it beyond believability with the Scene Long Graceful Crane charm.
      • +9 yards per tick in combat move
      • +18 yards per tick in combat dash
      • March at speed of 30miles per hour and cover 300 miles in a day - but subjected to Terrain Conditions.
      • add +4 to strength when calculating jump distances, this adds directly to strength if jump distance is multiplied by charms, artifacts or animas.
      • Unless obscured by charms, the Boots when activated leaves golden shimmering lines that fades after 5 (Essence Score) hours.
  • Craftmen Needs No Tools: as it says
  • Word as Workshop: Function as Master Workship - negating the need for Common (E.g. none Exotic) Material Requirements. Technically it means she can create Orichalcum out of thin air and only cost her time. Moonsilver, Starmetal, and possibly Jade, are not possible due to the fact that their raw ore/base are already magical materials.
  • Wonder Forging Genius (2x): Permanent, Lowers each ability requirement 2 to built or repair artifacts, Reduce by 6 the total number of dots needed to design and built manses.
    • She can design and built 5 Dot Manses if she ever bothered getting Craft (Earth) and Occult higher, Since she only needs 14 Ability dots to do so.
      • If she raised her Occult to 5, Craft(Air) to 4, Craft(Fire) to 4 then she can repair the Oratory of Rathess (e.g. the Mini-Loom of Fate).
    • If she raises her Craft(Earth) to 4, Craft(Wood) to 3, Craft(Fire) to 5, she can repair the Realm Defense Network Manses
    • If she raise her craft(Fire) by 1 dot, she can repair the Sunken Airship in Rathess
  • Combo: Jury Rig: Karal Fire Orchid taps her finger on her temple then make a tent of them infront of her as she stares at the project lost in thought. The Object/Project Site is lit by countless willow wisp-ish golden puffs of light and they dance intricate dances leaving afterimages of lines that form blue prints and solutions. With a loud "AHA!" Karal jumps up on 1 toe with finger in the air and does a 360 degree rotation. Stopping the Rotation facing the project she points and shouts "Too Easy."
      • Second Excellency: To force the repair to go according to plan
      • Craftmen needs no Tools: Word as Workshop already eliminates the need for tools, but this charm makes each hour spent working count as 3 hours.
      • Word as Workshop: Consider to be in a fully stocked Master Workshop
      • Perfect Dodge: Just in case something blows up
  • Bracers of Universal Crafting (Biomagitech, Artifact 3)
    • 2 motes of essence to activate for 1 scene
    • add 5 (Essence Score) in automatic success to all rolls involving fine manipulation (such as Craft(Air),Craft(Magitech), Lock Pick, Cooking, etc.)
  • Fire Orchid's Omnitool (Artifact 3): Part Bow, Part Shield, Part Essence Lash, Part Tool Box, the Omnitool is Fire Orchid's handy mobile storage and weapon of choice.
    • Attunement Cost: 10 motes
    • The Omnitool counts as "Expert Tools" for repair and maintenance of most personal equipment
    • It has a Storage Egg merged into the back of the Target Shield, the storage holds 1 cubic yard of sweets, clothing, make up, skin care products, etc. all the necessities that a young woman cannot go without
    • The small target shield is actually not a shield but a discreet essence field generator. As a reflexive action Fire Orchid can turn on the generator and projects a circular translucent energy shield 4' wide that is fixed at 2' in front of the field generator. Effectively turns the Omnitool into a tower shield that adds +2 DV vs Melee and Range attacks with no mobility or fatigue penalty. The Shield however prevents the weapon from being used as a Bow since it blocks the shot.
    • If Fire Orchid channels raw essence (2 motes per scene) into the magitech circuitry the weapon will focus it and focus that energy into jagged-lightening like arcs that can be used to scourge or enwrap opponents. The Projector are built into the tips of the tool and can be used to strike opponents 10 yards (30 feet!!!) away. The Strands attacks by mental manipulation and no physical manipulation of the tool is necessary, and thus she can flurry it along with Archery attacks following standard "Dual Wielding Rules". Each essence lash (2, 1 per end) can be used to attack a seperate (not the same one) target with no flurry penalties, but in doing so the weapon's rate is reduced to 1, and she only makes one attack roll and the result is applied to both target's DV.
      • Speed: 5
      • Accuracy: +3
      • Damage: +6L
      • Defense: +3
      • Rate: 3 (or 1 if attacking 1 target with each lash)
      • Minimun: Str 1, Dex 3
    • The Omnitool is built around the framework of a Lookshy Strongbow - enhanced by magitech servos and schema-kinetic amplifiers
      • Speed: 4 (Self-Winds)
      • Accuracy: +1
      • Damage: +2L
      • Rate: 4 (Self-Winds)
      • Range: 350
      • Max Strength: 6
      • Tags: 2, B
  • Customized Lookshy Jade-Steel Gunzosha Commando Armor (Artifact 4): A Severely modified Lookshy Commando Armor that Fire Orchid made when she made the Pilgrimage to Rathess with Rhianna. It incoporated much of Rathessian Technology - things such as leaf armor, obsidian steaths, and green eyes. She also had the Central Hearth forge Orichalcum plates molded to her measurements to replace the one size fit all original armor. In the end the armor is much less bulky - fitting the asthetic need for Fire-Orchid to show her cuteness, but still offers comparable levels of protection.
    • 8 motes to attune (Aegis Amulet Implants, 10 without)
      • Soak +9L/+9B
      • Hardness 7L/7B
      • Mobility: -1
      • Fatigue: 1
    • Repair Rating: 5 (About as Complex as an Essence Battleship)
      • Needs Maintenance, but interval is twice as long due to higher quality parts.
      • The High Repair Rating and the need for maintenance is why this artifact is not 5 dots
      • Require: Needs Lore 6, Occult 4, Craft(Magitech) 6
      • Resource 4
      • Takes 3 Days per roll
    • +4 bonus to Stealth (Adaptive Camouflage Subsystem)
      • She usually leaves it on Pink, to give her armor the beautiful bubblegum pink sheen.
    • Exomuscular Fibers with Obsidian Sheath Adapatation
      • +2 to Strength
    • Fire-Orchid's Precision Googles (3 dot Artifact) - She took part the entire Gunzosha helmet and jury-intergrated a pair of Green Eyes. She then begged, threatened, prayed, and bribed the least gods till everything functionally fitted into a pair of stylish google with deep green (beer bottle) lenses.
      • Essence Sight
      • +2 to Awareness (to the Ability score)
      • +1 bonus success to all visual perception rolls
      • +2 bonus to all attacks
      • +1 parry DV
      • +1 additional success (2 total) to Visual Perception rolls, +3 dice to all craft rolls made while using magnify ability (1m commitment)
        • She can commit 1 mote to the goggles and the googles will magnify nearby objects up to hundreds of times, allowing the wearer to craft miniscule components and work on the finest details when constructing objects.
      • +1 die to Craft(Magitech), Reduce Craft(Magitech) Repair Rating by 1 to a min of 1 (3m for 1 scene)
        • She can spent 3 additional motes and the goggles will display helpful information across the bottom halves of the lenses about any magitech item the user examines. Such as automatically measuring dimensions, temperature, density, torque, etc. This detailed information grants her +1 die to all Craft (Magitech) rolls. The information also reduces the Repair rating of any magitech item by one, to a minimum of 1. This effect lasts for one scene.
    • Dragon King Bio-Tech Enhanced Vitality Boosting Subsystem
      • Immune to all curable disease and poison
      • Can safelybreathe smoke and other gaseous toxins. In addition, the system allows her to breathe water. Though this function will only work for 12 hours before needing 4 hours to purge itself of the containments it absorbed.
      • Recover 1 Lethal level of damage every hour of normal activity, 2 levels if resting.
      • Recover 1 Bash Level of damage with every action in combat
      • Recovers all Bash damage in 1 minute outside of combat.
    • +2 bonus to Resistance (Resiliency Augmentation)
  • Air Trek (Modified Perfected Boots) (Artifact 2): Air Trek, or AT is a modified Perfected Boots with the ability to create rollerblades of pure Essence. These high-powered rollerblades allow the wielder to perform incredible aerial feats and even ride along the sides of walls. One must have Athletic 5 (count specialty) to maintain balance, Karal just use Graceful Crane - though she has the Athletics needed.
    • Things like these elevated to Solar Perfection, going at 30+ miles per hour, and on every surface sturdier than a human hair: http://www.youtube.com/watch?v=i4xCg-0fbA8 + http://www.youtube.com/watch?v=06nvjUAliIk
    • Repair: 3 (About as complicated as a Warstrider)
      • Require: Lore 5, Occult 4, Craft(Magitech) 4
      • Difficulty 3
      • Resource 3
      • Takes 1 hour per roll
    • Commitment 4 Mote (Already added into the armor)
    • Keep feet dry and cool in all conditions
    • Never blister
    • Reflexive Action to call out the skates or to put them away, while skating
    • As long as the character has room to maneuver, treat her as "flying" for purposes of attacks and counter attacks - as she blazes around with impossible speed and maneuverability.
    • +9 yards per tick in combat move
    • +18 yards per tick in combat dash
    • March at speed of 30miles per hour and cover 300 miles in a day - but subjected to Terrain Conditions.
    • add +4 to strength when calculating jump distances, this adds directly to strength if jump distance is multiplied by charms, artifacts or animas.
    • Unless obscured by charms, the Boots when activated leaves golden shimmering lines that fades after 5 (Essence Score) hours.
      • She usually likes to make intricate patterns on the battle field when she fights, leading her to be scolded by her Fire Gent mother for playing at war and not taking the deadly arts seriously.
    • +3 yards per tick to combat move, +6 yards per tick to combat dash, and +2 to Str when calculating jump when the rollerskates are not formed.

Red Text
Blue Text
Teal Text
Pink Text
Purple Text
Brown Text
Spoiler: Spoiler Text

Heading 1

Heading 2

Heading 3

Heading 4

Heading 5
Heading 6
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License