Shatterer of the Way
Tier 2 Solar, Night Caste #56
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Shatterer of the Way is a "Deathknight" in the service of the character:firstandforsakenlion. He is tasked with watching over the shadowland of the City of Dead Flowers in the Shore Lands of An-Teng - the Staging grounds for The Lion's eventual attack on Creation, where 750,000 of the Underworld most elite warriors await the call to battle.

Before his Exaltation Shatterer of the Way was a partly trained Immaculate novice, and his exaltation naturally came with the need to slay his brothers and elders. Afterall it is they who are trying to kill him. He ran back home and had to kill his parents as well; Because he just KNEW they were going to turn him in.

His wondering in An-Teng was short lived. Hunted by the Shapeshifters of the night he was only saved by the intervention of an unknown power. Lured by the obvious power of these dark warriors, he followed cautiously. Meticulously running through his head all the possible rewards and dangers of this encounter.

What awaited him was pain and enlightenment. Confronted by First and Forsaken Lion, he had no chance. His broken body was sealed in the Monstrance, but his will did not break, for his defiance is greater than his lust for power and it's fueling hate gave him strength. Satisfied at the apparent resistance of this Solar towards the influence of his Neverborn masters, First and Forsaken Lion recruited him. He knows that Shatterer of the Way is disloyal. But he also knows how to use that hate and disloyalty to his advantage. In exchange for his servitude, Shatterer of the Way is granted unlimited access to Lion's person. He may also attack Lion without hindrance from others. It is an task that needs careful consideration for the punishment for failure is severe.

Shatterer of the Way already tried twice. The first time he had his face flayed as an never healing wound. The second time he was encased in his current armor - much the same way that First and Forsaken Lion was punished. All this does not damper his purpose, however. Shatterer of the way is only biding his time absorbing the vast knowledge that Lion heaps upon him1

One day he will be powerful enough, then the Lion will Pay!

  • Essence 4 Tier 2 Solar, Night Caste #56
  • The First and Forsaken Lion is perfectly legit and sincere in the deal he formed with Shatter of the Way. The First amongst the Deathlord have no need to use trickery to gain an advantage [in this case].
  • Shatterer of the Way is a tall man. Standing at 6'3". Inside his Soul Steel Super Heavy Plate he is a full 7 feet not including the plumage
  • Shatterer of the Way is not this Solar's real name. It is an name First and Forsaken Lion gave him to mark him as his.
    • His original name is "Güts"
  • Shatterer of the Way have Perfect Dodge (Valor Flaw)
    • He would have perfectly soak as well by the time he is suppose to take stage in the campaign
  • He has been forced to learn the Laughing Wounds Style
    • He however hates the Style and rarely use it, resorting to standard Melee with the Grand Daiklave
      • Even though his Martial Arts is 5, and his Melee is only 3
  • Has 6 Hearthstone socketed to his "Armor" Hearthstone Sockets
    • Double jump distance (The Monkey Stone (Manse ••))
    • Double climbing speed (The Monkey Stone (Manse ••))
    • reduces the difficulty of all Athletics rolls involving balance, jumping or climbing by 2 (min 1) (The Monkey Stone (Manse ••))
    • May concentrate (as a miscellaneous action) to initiate a conversation with any corpse, so long as there still some flesh left on the bones. The corpse will have no knowledge that it didn’t already have when it died. (The Death-Speech Gemstone)
    • adds four extra dice to any Martial Arts attack roll (Seven Leaping Dragon Stone (Manse ••••))
    • Hatred for First and Forsaken Lion is effectively an 2nd Motvation (Road of Hatred Stone (Manse •))
    • Walk safely over any generally horizontal or gradually inclined surface, including water, lava, mud, ice, quicksand, on top of a field of grain or on any similar terrain. The bearer can move over these surfaces without injury, slowed movement or an increased chance of slipping or falling. However, this stone does not allow its bearer the ability to walk on air, walk up walls or on ceilings. The stone only allows horizontal movement over a liquid or an at least somewhat solid surface. (Gem of Elemental Travel (Manse •••))
    • The bearer can understand and speak any spoken language as if it were her native tongue, but cannot read or write any language she has not learned. (Gemstone of Spoken Language (Manse •••))
  • Has 1 Hearthstone socketed to his inferior daiklave
    • +1 dice to melee attack with this daiklave, +1 to Dodge DV (Jewel of the Flying Heart (Manse •))
  • The armor makes him invisible to The Loom of Fate, as First and Forsaken Lion is perfectly aware of those pesky Sidreals that constantly meddle in the business of their betters.
  • Should he ever manage to take off his armor, for the short time that will be allocated to him before he dies without his life support, he would have an appearance of 0.
  • His standing mission is to bring to First and Forsaken Lion an Eclipse Caste Solar
    • During this watch duty Shatter of the Way has already managed to hunt down 2 Lunar and 1 Sidereal trespassers who fell to First and Forsaken's lure and came to investigate. They were experimented on and through these "tests" First and Forsaken Lion confirm that alteration to the Monstrance's design did not allow it to work on other Exalted types.
    • Dragon-Blooded are too lowbrow for him to bother. This allows Shatter of the Way to "allow to escape" 1 or 2 and recruit them as his own agents in the outside world.


Notable Possessions

  • Dragon Slayer: This is the Jade-Steel Grand Daiklave he took off some random Dragon-Blooded he murdered while hiding in the jungle. It is has the standard Jade-Steel Grand Daiklave stats with the ability to allow him and the blade to immolate, granting +2L to damage and 2L Environemental damage.
    • Unlike standard Grand-daiklaves, this one only has 2 sockets for Hearthstone
      • Socketed with 1 Jewel of the Flying Heart (Manse •): This blood-red, triangular stone increases the bearer’s Dodge DV by one. (This bonus applies to the final value, not the pool used to calculate it.) Setting this hearthstone in an edged weapon also grants a +1 bonus to all Melee attacks the bearer makes with that weapon.
  • 7' Tall Super Heavy Soul-Steel Plate: What Shatterer of the Way thought as Soul-Steel plate armor that is his prison is actually far more than that. In his unconsciousness First and Forsaken Lion had his Necrosurgents rebuilt him from organic and soulsteel combinations. The armor is not just a prison, it is the exoskeleton that keeps him alive.
    • Akin to a full conversion cyborg - This prototype eventually will lead to the creation of the Necrons once The Lion mastered Autochthon
    • Upkeep: None, the armor is self-maintaining
    • Attunement Cost: None, Implants cost nothing to attune
    • Soak: +19L/19B (Hardness 12L/12B)2
    • Health Levels: -0(x3)/-1(x3)/-2 (x3)/-4 (x3)/Incap
      • Turns non-holy aggrevated amage to standard lethal damage
      • Wearer painfully regenerates either one level of bash damage with every action taken during combat or all bashing levels per minute outside combat.
      • He can only heal, without aid of magic, lethal levels up to -3 (e.g. -4s and Incap). Any damage that is more superficial requires him to return to the necrotech vats, to repair.
        • There is 3 in the Necrotech Workshop in the City of Dead Flowers and of course plenty at location:thousands - the stronghold of the First and Forsaken Lion.
        • Double all wound penalties he suffers from damage (not those inflicted by Charms). This also means he gets double bonuses with Laughing Wound's Form.
      • The character's Ox-Body Purchase is at double exp cost and training time. But the effect is not reduced.
    • Has no Fatigue and Mobility penalty - because he is the armor
    • Strength 10, Dexterity 6, Stamina 8
      • His strength, under standard rule on pg 374 of Core Rule Book, allows him to use the Dragon Slayer (Str 3) one handed.
    • Being a Soul-Steel and Necrotech automaton he is immune to nearly all disease and poison and incredibly resistant to most environmental damage.
    • Reflexes Grafts: The character's body is interwoven with threads of soul steel of ghosts that are still conscious. Their will subgegated and their cries silenced. They could little more than act as their intended purpose - a Reflex Feed back, sharing the skills of their previous life with the new Solar: +2 dice bonus to all non-mass combat rolls; +1 to Parry and Dodge DV.
      • This +1 DV is applicable even when he is not aware of an attack. Meaning his default DV is 1 not 0, slightly increase the chance that the sneak attacker will miss
    • Sensory Augmentation: The wearer gains a +2 bonus to Awareness, negates all penalties from darkness less than pitch black. She can also reflexively activate Essence sight (see p. 85) for 3 motes per scene, which also automatically pierces any dragon armor cloaking device. In addition, when the character activates the armor’s Essence sight, she can also see unmanifested spirits, ghosts, living beings and enchanted objects (including walking dead and automatons) as glowing presences. In addition, the wearer can see the Essence-flows of demesnes and manses at the range of her normal vision and can easily tell the power of these locations and if their Essence flows have been properly capped.
    • Enchanted Stride: Double's the character's normal ground speed. If the wearer takes a normal dash action and spends 5 motes of Essence, the armor can temporarily compress the fabric of Creation so that the wearer moves at a speed 10 times faster than normal. This increased speed is compatible with Charms to increase running or jumping - though only in an additive manner and not a multiplier. x10 x10 = x20 not x1003.
    • Mobility-Enhancing Armature: The wearer may move without penalty underwater.
    • Destiny Interdiction Field: While worn, this armor temporarily blocks its wearer’s connection to the Loom of Fate. As such, the character’s future cannot be divined by any means, nor may he be the target of Sidereal astrology. Furthermore, Sidereal Charms cannot drain or grant him Willpower points (even indirectly, as through compulsions), impose compulsions that affect his behavior rather than dice pools or transport him to another location. A Sidereal who wears this armor loses access to his astrology, and all resplendent destinies recede. Even the Arcane Fate that shields the Chosen of the Maidens in mystical anonymity does not apply so long as the Sidereal stays in the armor.
    • Oblivion’s Panoply (Energy Drain): The Oblivion’s panoply plates drain 5 motes from Essence users each time they make contact with the armor without the protection of non-soulsteel magical materials (does not require attunement, just requires a non-soulsteel magical material to be in between the armor and the person) including hitting Shatterer of the Way with a weapon that is made with soulsteel or mundane weapons. Mortals age two years with every successful strike. The armor instantly snuff out flames that it comes in contact with, including the animas of Fire Aspects, Water that touches the plates freezes and harmlessly slides off; in both cases negating any damage.
      • This including when someone comes in contact with his Cables. Though multiple cables hitting the same target in 1 attack action count only as one contact thus only drains 5 motes4.
    • 6 Soulsteel Spiked Cable/Tentacles adorn the back of the armor
      • The Cables are considered Whipping Chain and qualify as Form weapon for Laughing Wound Style
      • Each are 5 yard long
      • They add +2 dice to Athletics pools as they aids in balance
      • Each is agile enough to be used to manipulate objects and is treated in all ways like another limb but at -2 dots on all Strength rolls and -1 dot on Dexterity
      • Each can be used to Grapple an opponent, but at -3 dice to the Attack Roll. These attacks do not count as multiple actions and each tentacle used to attack the same target adds 1 dice to his dice pool.
      • Tentacles are +3L Damage both for strike and clinch
    • The armor has 6 Skin Mounted Hearthstone sockets
      • +10/+22 to Essence Pool (Personal/Peripheral)
      • Regains 8 Motes per Hour
      • The Monkey Stone (Manse ••): This hearthstone is a rich reddish brown, with a surface that looks like bark. It gives the bearer the agility of an arboreal primate. Any character who possesses such a stone reduces the difficulty of all Athletics rolls involving balance, jumping or climbing by two (to a minimum of diffi culty 1) In addition, the stone doubles the character’s climbing speed and the distance she can jump.
        • +1/+3 Motes to the Character's Essence Pool
      • The Death-Speech Gemstone (Manse •••): This Abyssal hearthstone is cobalt blue and perfectly egg-shaped. The bearer may concentrate (as a miscellaneous action) to initiate a conversation with any corpse, so long as there still some fl esh left on the bones. The corpse will have no knowledge that it didn’t already have when it died.
        • +2/+4 Motes to the Character's Essence Pool
      • Seven Leaping Dragon Stone (Manse ••••): This Solar hearthstone is a translucent reddish-orange gemstone with a golden-orange iridescence that plays across its surface. The stone gives its bearer a better understanding of the Essence of the body. Mechanically, it adds four extra dice to any Martial Arts attack roll.
        • +2/+6 Motes to the Character's Essence Pool
      • Road of Hatred Stone (Manse •): This gray-and-black, lens-shaped hearthstone reinforces Intimacies based on hatred of someone or something. That Intimacy effectively becomes a second Motivation for the hearthstone’s owner, as far as social combat, mental infl uence and recovering Willpower are concerned.
        • +0/+2 Motes to the Character's Essence Pool
      • Gem of Elemental Travel (Manse •••): This hexagonal, brilliant-red hearthstone allows the bearer to walk safely over any generally horizontal or gradually inclined surface, including water, lava, mud, ice, quicksand, on top of a fi eld of grain or on any similar terrain. The bearer can move over these surfaces without injury, slowed movement or an increased chance of slipping or falling. However, this stone does allow its bearer the ability to walk on air, walk up walls or on ceilings. The stone only allows horizontal movement over a liquid or an at least somewhat solid surface.
        • +2/+4 Motes to the Character's Essence Pool
      • Gemstone of Spoken Language (Manse •••): This blue-green prism allows the bearer to understand and speak any language or dialect, no matter its origin. However, the stone’s power does not extend to written language. The bearer can understand and speak any spoken language as if it were her native tongue, but cannot read or write any language she has not learned.
        • +2/+4 Motes to the Character's Essence Pool



Night 56

One of the six Solar Essences that were not trapped in the Jade Prison

Proclivities

-9000+, First Age Amaterasu dis Gran Grees Eidas IV
     Proctor of the Solar Deliberative
     Last possessor of Mecca, The Lissome Halo of Golden Annihilation
32/05/16 09:42 Samea
     Circle of the Bull
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