Clarification: Fatigue

There are 2 sources for Fatigue. One is Strenuous Activity, the other is Armor Fatigue.
In the case of wearing armor while doing Strenuous Activity, you gain both

For my example, I will say he is running around Chiaroscuro in through out the day and night saving people

  • Under standard rule he will be ok, activity wise, for the first 9 hours.
  • Let say he started at 9am, so his 9 hours is almost all in the day time.
  • Chiaroscuro is pretty hot, but there is a windy breeze and he is often in the Shade of Buildings, I give him a 1 hour penalty
  • He is ok for the first 8 hours
  • Let say he is wearing Fatigue 1 armor
  • He normally need to check fatigue every 4 hours
  • But it is hot, he is active (combat and running/jumping is tiring) that is 2 modifiers
  • Sun vs Shade means he evens out on that regard
  • So he need to check Fatigue caused by armor every hour
  • First Hour he Rolls and succeeds - no armor fatigue penalty
  • So let say he got unlucky and failed that roll once out of the 9 hours
  • He now have a Fatigue Penalty of -1, internal penalty to all actions (including Fatigue Checks)
  • This penalty is also armor penalty so it is only gotten rid of by resting for 8 hours outside of the armor, which he cannot do.
  • So on the 9 hour he automatically gains a -1 Fatigue Penalty for activity (thus 2 total, 1 needing 8 hour no armor rest, the other is just 1 hour rest)
  • At this point he is -2 Internal Penalty to all activities, so his DVs are lowered by 1 already
  • Let say he pushes on
  • 10th Hour, he rolls 7 dice now (9-2 = 7) and suceeds, no armor fatigue
  • He still adds -1 for Activity Penalty
  • 11th Hour, -3 now, he rolls 6 dice and suceeds, no armor fatigue, but still activity fatigue
  • Now it is night time, and getting cooler and he is in the shade. He now only need to check every 8 hours
    • 4/2 for Heavy Activity
    • x2 for Cool
    • x2 for Shade/Night
  • 12th Hour, -4 now, No need to check armor fatigue till hour 19
  • 13th Hour, -5 now
  • 14th Hour, -6 now
  • 16th Hour, -7 now … he is getting groggy and short breathed and his body is in pain, he is nearly at the point in which he passes out (Stamina + resistance = 9, he can only endure maximum of -9)
  • He decides he cannot stop, must save the people, and uses 1 WP to channel Conviction
  • Penalty is now back to -5
  • 17th Hour, -6 now
  • 18th Hour, -7 now
  • 19th Hour, he rolls 4 dice (9-7 is 2, but Internal Penalty cannot lower dice pool to less than his Essence of 4) and fails, he gains another -1 Armor Fatigue Penalty, and gains -1 for activity penalty for the hour
  • He passes out with -9 Fatigue Penalty, and hopefully wakes in 1 hour when he hits -8 due to sleeping 1 hour…. should he survive that long.



Standard Fatigue

  • The Interval before Fatigue Kicks in is (Stamina + Resistance + Pertinent Resistance Speciality) Hours
    • Uncomfortable conditions can alter this total, usually no more than -3 hours
  • Every Hour after that is an cumulative -1 Internal Penalty to all Actions
  • By spending 1wp, one can negate all Fatigue Penalty for 1 action
  • Using 1wp to Channel a point of Conviction negates fatigue penalty for the next minute
    • It also lowers the overall fatigue penalty by Conviction Rating
  • When Fatigue Penalty exceeds (Stamina + Resistance) the character passes out
  • He remains unconscious till her penalty is reduced to below that value (1 hour of sleep will lower it by 1)
  • 1 hour of sleep or 3 hours of rest removes another -1
  • If character exert herself before all penalty is gone, it immediately starts at the current penalty

Thus without channeling conviction a character can tread water for their ((Stamina + Resistance) x2 + Resistance Specialty) hours before passing out - and drown

  • Keep in mind carrying around heavy weight (for one's strength) - such as camping gear - is considered Strenuous Activity
  • Also keep in mind that sleep deprivation is a strenuous activity. Even if you just sit in an air conditioned room doing nothing, after certain point trying to stay awake would be considered strenuous. Though the starting time might be 20 hours since you woke up. Then from that point you start the fatigue calculation process.



Armor Fatigue

Armor Fatigue is far more deadly than normal fatigue, and it is generally assume that characters do not wear armor with Fatigue Values for prolonged period of time

  • Character need to check for armor fatigue every interval they wear armor
    • 4 hour is the Standard interval for Normal Activity under comfortably cool day
    • For every condition below you half the time between checks
      • Hot Weather
      • Prolonged Exposure to Heat Source (such as sun)
      • Strenuous Activity
      • So Harborheadian soldier fighting in the desert under the blazing sun will have to check for armor fatigue every 30 minutes
    • For every condition below you double the time between checks
      • Cold Weather
      • In Shade (or at night)
      • Resting
    • 8 Hours is the maximum interval between checks
      • Even if the character is air conditioned, sleeping on a bed, and in a pitch black room he will still find it tiring because he is sleeping in armor
  • Difficulty of the Fatigue check is the mobility value of the armor
  • Armor Fatigue is always rolled - you never use the "double dice pool = automatic success" rule
  • The penalty is considered Fatigue Penalty and is inconjunction with the penalties above.
    • If Fatigue Penalty total is (stamina + resistance) the character looses consciousness
  • Unlike the above Fatigue Penalty, Armor Fatigue dissipates at the rate of 1 point for every 8 hour of rest outside of the armor

Keep in mind that Jade Armor is not fatiguing at all if attuned for magical material bonus, there are also Charms that lower fatigue penalties.



Core Rule Excerpts

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License