EVEs, The

Extraterrestrial Vulnerability Experiment

  • Descended from a Crafted Race of Atlantis
    • Mortals and other races have long since been twisted into oblivion by the Deep Wyld
  • All have Legendary Attribute: Dexterity
  • Creation Enforcement: Built to be resistant to wyld shaping, adds 2 automatic success to resist shaping effects
    • A community of them can stabilize the immediate area of Boardermarches and overlay the laws of Creation
  • Essence Wielder - starts with Essence 1, considered Enlightened Mortals, and can use full Essence Pool without expenditure of willpower
  • Water Shaper - Can reflexively solidify liquid they are in contact with.
    • Solidified water is as strong as steel but holds better edge and is lighter
      • -1 Mobility Penalty for armor and shields
      • +1L to Slashing Weapons
      • Piercing weapons get the P Tag.
    • Their weapons are usually just a framework supporting razor sharp outer layer, similar to a popsicle
    • Their armor is usually transparent layer of overlapping solid water segments formed around seeds linked to a frame
    • They use Craft(Wood) to shape things like shells and corals into frames on which water can solidify around and form into useful shapes, specialties in coral craft and such doesn't apply. only direct speciality in crafting these frames work.
      • These frames determine the quality of the final solidified product - e.g. "Perfect" or "Exceptional"
      • Making a frame is much easier than making the actual weapon/tool, so is 3x mundane crafting speed
      • To Solidifying liquid across a frame is reflexive action - assuming there is sufficient water around the frame and in the right distribution. Submersion is the easiest.
        • Will take longer if water is limited (e.g. have to draw it out of a pool). Impossible if insufficient water.
    • About as strong as Steel
    • Will dissolve back to liquid form if physical contact is not maintained
  • Wyld Bane - Claws and Bites inflicts aggravated damage to Fair Folk
  • Wyld Mutantation - They kept most of their basic shape and function but their resistance still could not completely prevent the Wyld Taint
    • Iridescent skin that has similar texture to Dolphin skin and shimmers with metallic tints
  • Amphibious
    • Opal Eyes that can see in complete darkness and can see as well underwater as on land
    • Has articulated fins on back of upper arm and lower leg
      • Suffer no movement/maneuver penalty in water
        • This is not the same as the Supernatural Ability to move freely in water - which breaks the laws of physics, such as allowing range attacks as if they are on land.
      • Add Strength attribute to Dexterity when calculating marine movement rate (including surface swimming)
        • Double this bonus for Dash actions
    • Can breath both air and water indefinitely
    • Mouth full of small razor sharp teeth and a suckered tentacle tongue
  • Genderless - All female shaped
    • Produces 2-7 ostrich sized egg a year
      • Not all eggs will hatch, so on average about the same fertility as humans
    • Genetic Information is exchanged between eggs via the current
      • Need 2 egg together to fertilize - thus they have communal hatcheries
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