Spirit of the Halo

Essence 3 Awokened Least God of the Royal Strider Halo of Kadesh

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Compassion: 1 Conviction: 4 Appearance: 3
Perception: 3 Intelligence: 2 Wits: 3
Charisma: 2 Manipulation: 4 Temperance: 5 Valor: 5 (Never fails)

The hibernating spirit of the Warstrider was awakened when her mistress’ spark initiated the second breath. The unique bond forged by First Age Solars proves immune to the machination of the Sidereal and the changing of ages. The Spirit of Halo called out to her partner and resonated with the Exaltation that Lyta holds.

  • His stats are low because Halo of Kadesh is very inexperienced. Made as a matter of course than for actual use. By then the Solars are already masters of all of Creation and had little need for tools of war.
  • The Spirit of Halo has an Essence of 3 and a reserve of 30 motes of Essence, which can be used to fuel Essence weapons or other Essence devices built into the warstrider or to fuel Charms that can be channeled through the warstrider itself.
  • He has no virtues and can never succeed in a virtue roll, except for Valor rolls, which it can never fail.
  • The AI can permit anyone attuned to the warstrider to perceive his surroundings as if the helm were his actual head, totally negating all Perception-based penalties for piloting a warstrider.
  • The AI can also “speak” out of the warstrider’s mouth or permit the pilot to do so, making communication much easier.
  • The AI has some recollection of the First Age (roll Intelligence + Essence).
  • The AI can communicate telepathically with the most recent pilot to attune to it at a range of up to five miles away.
  • It can actively attempt to prevent a new pilot from maintaining or starting attunement to the warstrider by winning an opposed and extended roll using Essence. Each round of this contest is 6 ticks, and the one who wins by 5 success succeed in their given task. He can attempt this once every hour, and the warstrider is switched to inactive status till contest resolves.
  • The AI remembers most of its prior existence (including one automatic success on any attempt to remember information about prior pilots and an unmodified Intelligence roll to remember generalized First Age lore).
  • While the AI cannot actually materialize, it can project a phantasmal image, which appears to the pilot inside the fuselage and can make Appearance-based rolls accordingly.
  • It has the Charm Measure the Wind, Essence Bite, Tracking, Camouflage, Donning Spiritual Armor, Spirit-Cutting
    • All of these charms can be channeled through the Warstrider (e.g. take effect on the Warstrider)
      • In the unlikely event Spirit of the Halo reaches Essence 5 (impossible without an Cult Rating of 41) he will gain the Divine (Martial Arts) Subordination: To aid his solar (Compassion Flaw). Which means he can channel the Perfect Martial Arts charm through the Warstrider.
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