War Auroch

Subordinates of the Southern God of War

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These fierce and loyal servants of Ahlat appear as massive, black aurochs—a kind of wild cattle—with blood-red eyes, or as muscular, dark-skinned men and women with bull heads. In either form, they have golden horns and hooves. These spirits wield fine golden spears, bull-hide shields and bows while in humanoid form, and wear artifact breastplates.

Ahlat sends war aurochs to fight on his behalf. Sometimes they aid other spirits in battle or, rarely, favored mortals. These gods hate cravens, however, and cut down allies who flee from a battle. The brave receive a strange reward. Following great battles, Ahlat sends his aurochs to devour the bodies of dead heroes. In this manner, the war aurochs absorb the mortal’s memories. The war aurochs, in turn, sequesters these memories in a tuft of hair that Ahlat plucks and turns into another tassel for his cloak. Mortals have long misunderstood the war aurochs’ actions, leading to a widespread but quite false myth that war aurochs are themselves slain warriors raised to minor godhood by Ahlat.

Sanctum: War aurochs dwell with Ahlat in his golden palace.
Motivation: To do Ahlat’s bidding
Attributes: Strength 8, Dexterity 4, Stamina 8; Charisma 2, Manipulation 2, Appearance 1; Perception 3, Intelligence 2, Wits 3     
Virtues: Compassion 1, Conviction 3, Temperance 1, Valor 4
Abilities: Archery5, Athletics2, Awareness4, Dodge2, Integrity 4, Linguistics (Native: Old Realm; Others: Flametongue) 1, Martial Arts 5, Melee 5, Occult 1, Presence 3, Resistance 4, Stealth 2, Survival 2, War 4
Backgrounds: Allies (Fellow War Aurochs) 3, Artifact 1, Backing (Ahlat) 5, Influence 1
Spirit Charms:

  • Call—Contact other war aurochs and Ahlat himself.
  • Landscape Travel—Adds one die to Dexterity rolls associated with charging in battle. Effects stack to a maximum of three extra dice.
  • Memory Mirror—Effects limited to memories of military and strategic knowledge.
  • Materialize—Costs 50 motes
  • Principle of Motion—A war aurochs generally has seven actions banked.
  • Shapechange—Humanoid to aurochs only.

Join Battle: 7
Attacks:

  • Gore: Speed 5, Accuracy 9, Damage 15L, Parry DV 5, Rate 1
  • Aurochs Fine Spear: Speed 5, Accuracy 11, Damage 12L/15L, Parry DV 6, Rate 2, Tags 2,L,R
  • Aurochs Composite Bow: Speed 4, Accuracy 13, Damage 10L*, Range 250, Rate 3, Tags 2,B
    • War aurochs generally use broadhead arrows.

Soak: 11L/12B (Spiritual Breastplate, +6L/4B, Hardness 2L/2B)
Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap
Dodge DV: 5
Willpower: 7
Essence: 3, Essence Pool: 65
Other Notes: Only war aurochs, gods with Essence 3 or higher, or the Celestial Exalted can wield war aurochs bows and spears. Mortals, lesser gods, God-Blooded, Fair Folk and Terrestrial Exalted who try to use these weapons in battle find they always miss. No danger, however great, can deter a war aurochs from trying to retrieve the weapons of fallen comrades.

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