Vehicle: Armor

A vehicle’s Armor is given as standard soak values separated by a slash. Note that vehicles do not have a natural soak, and as such, effects that depend upon armored soak apply in full to a vehicle’s Armor (such as piercing attacks halving the protection value). Like all inanimate objects, artifact vehicles have a Hardness equal to their soak, allowing them to ignore most lesser attacks. Unlike with inanimate objects, however, damage in excess of soak is rolled rather than automatically applied. In addition, magical effects that do not damage objects made of the five magical materials have no affect on artifact hulls.

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