Vehicle: Health Levels
Health Levels: Since most vehicles are not alive, they do not have health levels in the strictest sense of the word. Their structural integrity is analogous, however, so the name remains constant. A vehicle’s health levels are not differentiated by wound penalties, but instead use the following table:
Health Level (Abbreviation) | Effects |
Undamaged (U) | None; operates normally. |
Minor Damage (M) | Half Speed and Maneuverability(rounded up); -1 external penalty to piloting rolls. |
Critical Damage (C) | Speed drops to one quarter normal rate (rounded up); Maneuverability 0 (if normally positive); -3 external penalty to piloting rolls; consecutively unbroken successful piloting actions required to avoid automatically crashing. |
Inoperative (I) | Ceases functioning. See Inoperative effects by craft type. |
Destroyed (D) | The vehicle immediately explodes, crashes, falls apart or otherwise suffers violent destruction. |
Vehicles must be repaired to regain lost health levels (see Exalted - 2E - Books of Sorcery, The Vol. 1 - Wonders of the Lost Age, p. 6).
page revision: 2, last edited: 13 May 2012 21:54